7/31/2023 0 Comments Killing floor 2 exp farm map![]() ![]() ![]() Oh right, that would take like an hour of coding to get done and TWI only has like half an hour/month to spent on KF2. How about add a ♥♥♥♥♥♥♥ endless mode already to keep players busy with records/highscores? if that class is low level I'm at a huge disadvantage. I have some high level classes, but if I wanna play suicidal/HoE with another class that I just discovered is fun to play as, well. This level up bs just acts like a way to keep the players busy with stuff they shouldn't be busy with. I did legit level both medic and firebug to lv25 and also did demo to lv20 within about 150 hours of gameplay, but I did also infact boost gunslinger and swat to lv.25 simply because I am not going to spent ♥♥♥.king 50 hours each perk to get that sh.itty zed time ability for them. Players should have it from the start and level a cosmetic badge up to lv.25 to dispaly their experience. The only kind of reward is a new ability to choose which is nice yes, but the way to it isn't worth it for a dumb ability that changes gameplay very little, like a stupid headshot extra dmg multiplier or you can shoot faster during zed time. Meanwhile you have to grind and grind for hours (it took me around 50 solid hours of firebug to get it to 25 and I did mostly play on suicidal mind you) and you get almost no rewards. If someone is high level with a class, you expect them to be good. I mean, for crying out loud, it's the same ♥♥♥♥♥♥♥♥ thing. You can still keep leveling itself, but only be it cosmetical. How it should work is, doesn't matter if you're level 0 or 25 you always have access to all the talents that a perk offers. In HOE it's very obvious who's boosted their way to 25. Originally posted by RICH!:The whole point of leveling is learning how to play your perk as you do it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |